At Sony’s special GDC event, Activision, Capcom, WB Games, Namco Bandai, Square Enix, Ubisoft, EA, Disney, Konami, Sega, Crave and Tecmo Koei all confirmed that they’ll be supporting the Move in future versions of their games. Although that confirmation came in the form of a slide full of company logos and word from Sony vice-president of marketing and PSN that, “Virtually every third-party publisher” will support the new motion-control device.
Sony’s Jack Tretton went on to say that 36 publishers and third-party developers will support it, and according to a press release, “In fiscal year 2010, SCE Worldwide Studios will also release more than 20 games that are either dedicated to or supported with the PlayStation Move platform. While this same group of publishers will probably support Microsoft’s Project Natal as well, it’s good to know that everyone is onboard. But onboard how? Are they developing Move departments that will get every possible ounce of gameplay out of these things? Or do they mean support like backrubs and cookies?
We aren’t sure what titles will be supported just yet, but our team of Joystiqers are waving the Move about as you read this, and we’ll have more news very soon.
Move supported by 36 companies, 20 games this fiscal year originally appeared on Joystiq on Wed, 10 Mar 2010 20:09:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments



-
Under :
Featured, Joystiq
-
Tags: activision, aol, crave, days-ago, disney, joystiq-nintendo, joystiq-xbox, konami, nintendo, playstation, playstation-move, psn, square-enix, ubisoft, weekly-releases
It’s an awfully nice gesture of Sony to invite us to its GDC 2010 press conference — and it’s one where we expect to see some equally nice gestures. That’s a Motion Controller joke, folks. Check back by 4:00PM PST (7PM EST) to catch our full and irritatingly detailed liveblog!
Continue reading Joystiq live at Sony’s GDC 2010 press conference
Joystiq live at Sony’s GDC 2010 press conference originally appeared on Joystiq on Wed, 10 Mar 2010 19:42:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments




According to the
Hollywood Reporter, Ubisoft will release a short film ahead of the release of
Ghost Recon: Future Soldier. The film will be helmed by Francois Alaux and Herve de Crecy, the duo that just won an Academy Award for their short film
Logorama. We’re
assuming the
Ghost Recon film won’t be quite as cheeky. The short, which will serve as a prequel to
Future Soldier, will be a 20-minute live-action film, reportedly with a budget between $8-10 million. It’s being written by Tim Sexton, co-writer of
Children of Men.
The project is in line with Ubisoft’s ongoing strategy to expand its scope of media to include more than just video games. Last year, the company released the Assassin’s Creed: Lineage short film series to promote Assassin’s Creed II. Later in the year, Ubisoft Montreal’s Yannis Mallat envisioned a future where Ubisoft crafts films and games using the same assets, which is precisely what it did with Lineage. Given the talent and financial backing behind the Future Soldier film, it looks like Mallat’s future could be a bright one.
[Via Big Download]
Ubisoft prepping short film, a Ghost Recon: Future Soldier prequel originally appeared on Joystiq on Wed, 10 Mar 2010 17:40:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments



Speaking to The Rumble Pack, Runic Games CEO Max Schaefer declared that his company is actively pursuing a console port of its PC action RPG, Torchlight. “We’re going to put some serious effort into it — pretty quick — getting Torchlight onto consoles,” said Schaefer. “There’s a lot of really cool things about the console world, too, that would work well with our game,” he added, “So, we are definitely going to be going in that direction.” He offered no specifics on the project, saying only that the company is “talking to a million people” and that it’s “something we definitely want to do.
We were quite taken with Torchlight when it released on PC last year — the game landed more than a few of our staff’s best of 2009 lists — so here’s hoping we’ll get some more details soon.
Runic Games ‘putting serious effort’ into console Torchlight originally appeared on Joystiq on Wed, 10 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments



Microsoft is here at GDC showing off its upcoming Game Room service, and we got it on video just for you. The experience is probably exactly what you expected, but it’s worth noting that while the service does utilize Avatars, you don’t actually walk around the virtual arcade as your Avatar. Instead, the arcade rooms are essentially interactive menus (though you can select to play the classic arcade games from a normal menu, if you prefer).
Check out our video preview above for a quick look at Game Room, which arrives on March 24.
GDC Video Hands-on: Game Room (Xbox Live) originally appeared on Joystiq on Wed, 10 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments



Microsoft is here at GDC showing off its upcoming Game Room service, and we got it on video just for you. The experience is probably exactly what you expected, but it’s worth noting that while the service does utilize Avatars, you don’t actually walk around the virtual arcade as your Avatar. Instead, the arcade rooms are essentially interactive menus (though you can select to play the classic arcade games from a normal menu, if you prefer).
Check out our video preview above for a quick look at Game Room, which arrives on March 24.
GDC Video Hands-on: Game Room (Xbox Live) originally appeared on Joystiq on Wed, 10 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments



Click to enlarge
It may not have “Tomb Raider” in the title, but Lara Croft and the Guardian of Light — scheduled to launch on Xbox Live Arcade, PlayStation Network and PC this summer — will mark the leading lady’s return to a crumbling underworld and its unreasonably hostile caretakers. And while the game’s aesthetics are unmistakably consistent with previous games, its unique format draws inspiration from a wider range of sources, including last year’s polished XBLA hit, Shadow Complex.
Like Shadow Complex, the game will launch for $15, offering approximately six hours of two-player co-operative action and puzzle-solving (though your pace may vary). According to developer Crystal Dynamics, Lara Croft & The Guardian of Light will be cognizant of the bar set by other high-production games in the download space, while offering a unique interpretation of the well-established Tomb Raider franchise.
Catch Joystiq’s impressions of the game and an interview with Crystal Dynamics later this week.
Lara Croft and the Guardian of Light launching this summer for $15 originally appeared on Joystiq on Wed, 10 Mar 2010 14:40:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments



OnLive has announced that its cloud-based game streaming service will launch in the 48 contiguous US states on June 17, 2010. The service will initially be available to PC and Mac owners for a monthly service fee of $14.95. Each game purchase and rental will carry a charge on top of the base subscription.
Steve Perlman, CEO of OnLive, confirmed that the final version of the OnLive “experience” will be demoed at E3 2010, which kicks off just two days before the service goes live. As for the whereabouts of its “micro-console,” Perlman could only say that it will launch at a later date to be announced in the coming months. He offered a quick look ahead at some planned upgrades to the service, the biggest of which is 1080p support at 60 frames-per-second “as the bandwidth becomes available.”
OnLive is going to waive the first three months of its service fee for the first 25,000 people who register for the service. Those who want to get a leg-up on being a part of that group can pre-register on the company’s site.
OnLive launching June 17 for PC and Mac, $15 per month service fee originally appeared on Joystiq on Wed, 10 Mar 2010 13:47:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments



OnLive has announced that its cloud-based game streaming service will launch in the 48 contiguous US states on June 17, 2010. The service will initially be available to PC and Mac owners for a monthly service fee of $14.95. Each game purchase and rental will carry a charge on top of the base subscription.
Steve Perlman, CEO of OnLive, confirmed that the final version of the OnLive “experience” will be demoed at E3 2010, which kicks off just two days before the service goes live. As for the whereabouts of its “micro-console,” Perlman could only say that it will launch at a later date to be announced in the coming months. He offered a quick look ahead at some planned upgrades to the service, the biggest of which is 1080p support at 60 frames-per-second “as the bandwidth becomes available.”
OnLive is going to waive the first three months of its service fee for the first 25,000 people who register for the service. Those who want to get a leg-up on being a part of that group can pre-register on the company’s site.
OnLive launching June 17 for PC and Mac, $15 per month service fee originally appeared on Joystiq on Wed, 10 Mar 2010 13:47:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments



Game developer David Jaffe has posted on his personal blog what appears to be a dismissal notice of a 2008 lawsuit against him and Sony over God of War. There is no further explanation given, so unless Jaffe is starting some obtuse alternate reality game, we’ll take the document at face value.
The lawsuit was an alleged copyright infringement claim, filed by a pair of plaintiffs who had submitted a screenplay entitled Olympiad to Sony Pictures in 2002. At the time, they claimed there were several similarities between their work and God of War. Sony called the alleged similarities “inaccurate, incomplete, abstracted and/or misleading.” Apparently a judge in the northern district court of California agreed.
[Via Kotaku]
God of War copyright suit dismissed, Jaffe reveals document originally appeared on Joystiq on Wed, 10 Mar 2010 13:45:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments


